92. Keep it simple to avoid getting into a mess

I.
Ward Wijndelts wrote a book about Joost Swarte, one of the Netherlandsā best-known artists and the originator of the term āclear lineā. Swarte began with underground comics and later drew covers for publications including The New Yorker. He also created stained-glass art and designed the Toneelschuur theatre in Haarlem.
The book is a quest to uncover the origins of the artist Joost Swarte, Wijndelts said recently on the radio programme Nieuwsweekend (a Saturday fixture for me, by the way). It focuses on the key moments that made his career as an artist possible. Swarte spent hours being interviewed for this, but his colleagues also have their say.
I found it interesting how Wijndelts and Swarte describe the Dutch underground comic scene of the 1960s and 1970s. I only wish Das Mag had printed this book in a larger format with more space for illustrations. Iād like to have a better look at Swarteās work discussed in the book, without constantly having to flip to the front and back to read, for example, the story of Richard Hanglul in such a tiny format.
That aside, Wijndelts describes Swarteās development in clear terms (couldnāt resist). The work that lies behind the seemingly effortless final result of his drawings is well explained. Writing is editing, but according to Swarte, so is illustrating. A drawing ultimately revolves around the story you tell with it, he explains. That must be as clear as possible.
āSuch a story gains power when it is clearly defined,ā writes Wijndelts. āThat definition is even crucial. In Joost Swarteās studio stands an attempt to capture this idea in an object. It is a bicycle with four wheels. A vĆ©lo Ć quatre vents. Each wheel points to a cardinal direction: north, east, south and west. If you can go in all directions, youāll just stand still,ā he says. āLimit yourself, otherwise youāll get tangled up.ā
Wijndelts probably chose to focus on just a few highlights from Swarteās working life for the same reason. It is therefore not a comprehensive biography, Wijndelts emphasises in the afterword (although Das Mag seems to think otherwise on the back cover). As a result, the narrative sometimes feels a bit disjointed, but it does provide a fine overview of an artistās development.

II.
Just a quick gaming update. I finished Dragon Age: The Veilguard this week and the final chapters were incredibly gripping, just as youād hope for from a fantasy story in which the world is on the brink of destruction. Just as important, if not more so, is whether all your friends ā with whom youāve formed a bond over the course of dozens of hours ā make it out in one piece. Thatās not exactly a given, you see.
Next, Iām starting Indiana Jones and The Great Circle, which Iām really looking forward to. Looking back, I realise I havenāt played quite a few of this yearās potential favourites yet. Titles like Astro Bot, Neva, Prince of Persia: The Lost Crown, Animal Well and Like A Dragon: Infinite Wealth are therefore going on the backlog, but you simply canāt do everything at once. āYou miss more than you experience,ā Martin Bril once wrote. āNot a problem at all.ā
Last week saw the presentation of the Game Awards, the prizes for the best games of the past year. Astro Bot was the big winner. Trailers for upcoming titles were also shown during the event. Hereās what Iām most looking forward to:
Intergalactic is the new game from developer Naughty Dog, the studio behind the Uncharted and The Last of Us games. The trailer looks amazing. It promises to be an action-adventure with a good dose of retrowave thrown in. Canāt wait for this Guardians of the Star Wars.
I never expected the nearly 20-year-old *Okami* to get a sequel, but itās happening. *Okami* was a PlayStation 2 game about a Japanese goddess in the form of a white wolf. Using a magical brush, you solved puzzles and defeated enemies. I thought it was a brilliant adventure in the tradition of *The Legend of Zelda*. For now, weāll have to make do with this short teaser for *Okami 2*. Still, the announcement of a ***yet-untitled project from studio genDESIGN*** was *my favourite. Game designer Fumito Ueda is at the helm of this studio. He previously created the beautiful *Ico*, *Shadow of the Colossus* and *The Last Guardian*. This too promises to be something special, even though weāve only got two minutes of footage and a beautiful piece of music. ---PS.
Van Dale shut down its Word of the Year vote because it was āhijacked by activist groupsā. And so Van Dale itself came up with a word of the year: polarisation. Journalist Menno van den Bos wrote an excellent analysis in his newsletter about what actually happened here.
I love restoration videos. Hereās one in which a rare Star Wars poster (signed by the artist) is spruced up. Tears removed, grime scrubbed off, and itās as good as new.
---28 Days Later is a brilliant British horror film from 2002. Written by Alex Garland, directed by Danny Boyle, starring Cillian Murphy. There was a sequel, made by different people, called 28 Weeks Later, which most people didnāt rate quite as highly. Now the original creators are reuniting for 28 Years Later and, to be honest, I already find the trailer absolutely terrifying. Canāt wait!
---A few blokes had the brilliant idea of staging William Shakespeareās Hamlet in GTA V during the coronavirus pandemic. A documentary has been made about it that Iād love to see, but for now weāll have to make do with the trailer.
---Thereās a new instalment in the Monument Valley series. As far as Iām concerned, these are the most beautiful mobile games out there. In each instalment, you guide a character through M.C. Escher-esque puzzles. This third instalment also looks stunning and, despite the faceless characters and minimal dialogue, still manages to move you. Monument Valley 3 is playable on Netflix (which made the short video below to promote it).
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